Dan D. Webster

Dan's Drinking Jenga Rules

THE GOLDEN RULE: If you topple the tower, you have to finish your drink, get refills for anyone in need, and rebuild the tower.

 

Gameplay:

 

Simple, pull a block and do as it tells you.  Then put it back on top. 

 

If you get a Special Block, you can keep it and draw another, or return it immediately.  If you elect to keep it, when you use it you must return it to the top of the tower. 

 

If you get simply a numbered block, read off the list that follows what you are to do.

 

You may not leave the table for any reason, but for a Special Block.

 

Special Blocks:

 

BATHROOM (2) – with this block you can leave the table during game play.

STEAL (4) – this block allows you to steal any block from anyone else.

GET OUT OF IT (2) – allows you to bail out of whatever you wish – one time use.

DJ (2) – the Drinking Jenga block – you must finish your drink, and go get another.

 

Numbered Block List

(If you chose not to do as listed, you must finish your drink)

 

  1. Get refills for anyone who needs them.
  2. Talk like a wrestler for the rest of the game – forget to and get caught, you take a drink.
  3. Return this block and pull another.
  4. Show passion to the neck of a person of your choice.
  5. Drink through a straw for the rest of the game.
  6. Start a round of 7s, counting to the left.  The one who messes up, drinks and pulls the next block.  Recall: in 7s you do NOT count multiples of 7.
  7. Play “Truth Or Dare” with the person across from you. You choose “Truth Or Dare”, they then ask you or dare you.
  8. Do “The Chicken Dance” twice through.
  9. Make A Rule. Anyone forgets it during gameplay then they take a drink.
  10. Have an arm wrestle with the person to your right. The loser finishes their drink.
  11. Your new name is “Fucklips”.  Anyone forgets it and they take a drink.
  12. Pretend you're on fire! Stop, drop and roll until the person to your right determines that you're no longer on fire.
  13. From now on, drink whenever someone pulls a block with an even number.
  14. Everyone trade seats with the person opposite you.
  15. Sit on the lap of your neighbour to the left for one round.
  16. Mimic an animal as chosen by the person to your left until they’re satisfied.
  17. Use your best pickup line on the first person of the opposite sex to your right. If they deem it bad, take 3 drinks. If they like it, assign 3 drinks.
  18. For the rest of the game, drink while cupping your breast (if you're female) or crotch (if you're male) – forget to and get caught, you take a drink.
  19. Chugging contest between you and your neighbor to the left. Loser gets the refills.
  20. Talk in a light falsetto if you're a guy, and in a deep voice if you're a girl, for the rest of the game – forget to and get caught, you take a drink.
  21. The person to your right gets to give you a nickname. That’s your new name for the rest of the game.  If you are already “Fucklips” then draw 2 blocks and do what they say.  Anyone forgets the nickname and they take a drink.
  22. Count backwards from 1487 to 1475. If you mess up take 3 drinks.
  23. Do 15 push-ups. If you can't, take a drink for each one you couldn't do.
  24. Sing “I'm A Little Teapot” (with actions) – mess up and you take a drink.
  25. Take your neighbor’s sock as a puppet. You have to talk through it for the rest of the game. Take a drink each time you forget to.
  26. Pick 2 people, then pull 2 blocks and give them to the people you’ve picked.  They must follow the instructions, and replace them on top of the tower, in the order you choose.
  27. Talk like Cartmen from South Park for the rest of the game.  Take a drink each time you forget to.  Donate this to whoever you want if you already have to talk in a different voice.
  28. Gargle a swig of your drink for 5 seconds.
  29. From now on, drink whenever someone pulls a block with an odd number.
  30. Sing a nursery rhyme of your choice, take 3 drinks and donate 4 drinks.
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Last updated Jul. 29, 2010